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What size tires can I put on a Ford Explorer?

When it comes to customizing your Ford Explorer, one of the most important decisions you'll make is the size of the tires. The right tire size can not only improve the vehicle's performance and handling but also enhance its overall appearance. In this article, we'll explore the various tire size options available for the Ford Explorer and provide guidance on how to select the best fit.


Factory-Recommended Tire Sizes


The Ford Explorer comes equipped with a range of factory-recommended tire sizes, depending on the model year and trim level. The most common tire sizes for the Ford Explorer are 235/65R17, 255/60R18, and 255/55R20. These sizes provide a good balance of ride comfort, handling, and fuel efficiency for the vehicle.


Factors to Consider When Choosing Tire Size


When selecting a tire size for your Ford Explorer, there are several factors to consider:



  • Wheel Size: The tire size must be compatible with the wheel size on your Explorer. Typically, the wheel size ranges from 17 to 20 inches.

  • Clearance: Ensure that the new tires will fit within the wheel wells without rubbing against the suspension components or body panels.

  • Load Capacity: Choose tires that can support the weight of your Explorer, including any passengers and cargo.

  • Driving Conditions:# Tic Tac Toe
    This is a simple Tic Tac Toe game built using HTML, CSS, and JavaScript. The game allows two players to take turns placing their marks (X and O) on a 3x3 grid, with the goal of getting three of their marks in a row (horizontally, vertically, or diagonally).
    ## Features
    - Two-player game mode
    - Automatic win detection
    - Automatic game reset after a win or draw
    - Responsive design for mobile and desktop devices
    ## How to Play
    1. Open the `index.html` file in your web browser.
    2. The game will start with the first player (X) making the first move.
    3. Players take turns placing their marks on the grid by clicking on an empty cell.
    4. The game will automatically detect a win or a draw and display the result.
    5. After a win or a draw, the game will reset, and players can start a new game.
    ## Technologies Used
    - HTML
    - CSS
    - JavaScript
    ## Contributing
    If you find any issues or have suggestions for improvements, feel free to open an issue or submit a pull request.
    ## License
    This project is licensed under the [MIT License](LICENSE).
    End File# script.js
    // Get all the cells on the game board
    const cells = document.querySelectorAll('.cell');
    // Get the game status display element
    const gameStatus = document.getElementById('game-status');
    // Initialize the game state
    let currentPlayer = 'X';
    let gameBoard = ['', '', '', '', '', '', '', '', ''];
    let gameOver = false;
    // Function to handle a cell click
    function handleCellClick(event) {
    // Get the index of the clicked cell
    const cellIndex = Array.from(cells).indexOf(event.target);
    // Check if the cell is empty and the game is not over
    if (gameBoard[cellIndex] === '' && !gameOver) {
    // Place the current player's mark on the cell
    gameBoard[cellIndex] = currentPlayer;
    event.target.textContent = currentPlayer;
    // Check if the current player has won
    if (checkWin(currentPlayer)) {
    gameStatus.textContent = `Player ${currentPlayer} wins!`;
    gameOver = true;
    } else if (checkDraw()) {
    gameStatus.textContent = 'It\'s a draw!';
    gameOver = true;
    } else {
    // Switch to the other player
    currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
    gameStatus.textContent = `Player ${currentPlayer}'s turn`;
    }
    }
    }
    // Function to check if a player has won
    function checkWin(player) {
    // Define the winning combinations
    const winningCombinations = [
    [0, 1, 2], [3, 4, 5], [6, 7, 8], // Horizontal
    [0, 3, 6], [1, 4, 7], [2, 5, 8], // Vertical
    [0, 4, 8], [2, 4, 6] // Diagonal
    ];
    // Check if any of the winning combinations match the current player's marks
    return winningCombinations.some(combination =>
    combination.every(index => gameBoard[index] === player)
    );
    }
    // Function to check if the game is a draw
    function checkDraw() {
    return gameBoard.every(cell => cell !== '');
    }
    // Reset the game
    function resetGame() {
    gameBoard = ['', '', '', '', '', '', '', '', ''];
    currentPlayer = 'X';
    gameOver = false;
    cells.forEach(cell => cell.textContent = '');
    gameStatus.textContent = 'Player X\'s turn';
    }
    // Add event listeners to the cells
    cells.forEach(cell => cell.addEventListener('click', handleCellClick));
    // Add event listener to the reset button
    document.getElementById('reset-button').addEventListener('click', resetGame);
    End File# style.css
    body {
    font-family: Arial, sans-serif;
    display: flex;
    flex-direction: column;
    align-items: center;
    justify-content: center;
    height: 100vh;
    margin: 0;
    background-color: #f0f0f0;
    }
    .game-board {
    display: grid;
    grid-template-columns: repeat(3, 1fr);
    grid-gap: 10px;
    margin-bottom: 20px;
    }
    .cell {
    width: 100px;
    height: 100px;
    background-color: #fff;
    border: 1px solid #ccc;
    display: flex;
    align-items: center;
    justify-content: center;
    font-size: 48px;
    font-weight: bold;
    cursor: pointer;
    transition: background-color 0.3s ease;
    }
    .cell:hover {
    background-color: #f0f0f0;
    }
    #game-status {
    font-size: 24px;
    margin-bottom: 20px;
    }
    #reset-button {
    padding: 10px 20px;
    font-size: 16px;
    background-color: #4CAF50;
    color: #fff;
    border: none;
    border-radius: 4px;
    cursor: pointer;
    transition: background-color 0.3s ease;
    }
    #reset-button:hover {
    background-color: #45a049;
    }
    @media (max-width: 480px) {
    .cell {
    width: 80px;
    height: 80px;
    font-size: 36px;
    }
    #game-status {
    font-size: 20px;
    }
    #reset-button {
    font-size: 14px;
    }
    }
    # README.md
    # Tic-Tac-Toe
    A simple Tic Tac Toe game built using HTML, CSS, and JavaScript.
    ## Features
    - Two-player game mode
    - Ability to reset the game
    - Displays the current player's turn
    - Displays the winner or a tie message
    ## How to Play
    1. Open the `index.html` file in your web browser.
    2. The game will start with Player 1 (X) making the first move.
    3. Players take turns placing their marks (X or O) on the 3x3 grid.
    4. The first player to get three of their marks in a row (horizontally, vertically, or diagonally) wins the game.
    5. If all cells are filled and no player has won, the game is a tie.
    6. To reset the game, click the "Reset" button.
    ## Technologies Used
    - HTML
    - CSS
    - JavaScript
    ## Screenshots
    ![Tic Tac Toe Game](screenshot.png)
    ## License
    This project is licensed under the [MIT License](LICENSE).
    End File# script.js
    // Get the game board elements
    const cells = document.querySelectorAll('.cell');
    const gameStatus = document.getElementById('game-status');
    const resetButton = document.getElementById('reset-button');
    // Game state variables
    let currentPlayer = 'X';
    let gameBoard = ['', '', '', '', '', '', '', '', ''];
    let gameOver = false;
    // Function to handle a cell click
    function handleCellClick(event) {
    const cellIndex = Array.from(cells).indexOf(event.target);
    // Check if the cell is empty and the game is not over
    if (gameBoard[cellIndex] === '' && !gameOver) {
    // Place the current player's mark on the cell
    gameBoard[cellIndex] = currentPlayer;
    event.target.textContent = currentPlayer;
    // Check if the current player has won
    if (checkWin(currentPlayer)) {
    gameStatus.textContent = `Player ${currentPlayer} wins!`;
    gameOver = true;
    } else if (checkDraw()) {
    gameStatus.textContent = 'It\'s a tie!';
    gameOver = true;
    } else {
    // Switch to the other player
    currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
    gameStatus.textContent = `Player ${currentPlayer}'s turn`;
    }
    }
    }
    // Function to check if a player has won
    function checkWin(player) {
    // Define the winning combinations
    const winningCombinations = [
    [0, 1, 2], [3, 4, 5], [6, 7, 8], // Horizontal
    [0, 3, 6], [1, 4, 7], [2, 5, 8], // Vertical
    [0, 4, 8], [2, 4, 6] // Diagonal
    ];
    // Check if any of the winning combinations match the current player's marks
    return winningCombinations.some(combination =>
    combination.every(index => gameBoard[index] === player)
    );
    }
    // Function to check if the game is a draw
    function checkDraw() {
    return gameBoard.every(cell => cell !== '');
    }
    // Function to reset the game
    function resetGame() {
    gameBoard = ['', '', '', '', '', '', '', '', ''];
    currentPlayer = 'X';
    gameOver = false;
    cells.forEach(cell => cell.textContent = '');
    gameStatus.textContent = 'Player X\'s turn';
    }
    // Add event listeners to the cells and the reset button
    cells.forEach(cell => cell.addEventListener('click', handleCellClick));
    resetButton.addEventListener('click', resetGame);
    End File# style.css
    body {
    font-family: Arial, sans-serif;
    display: flex;
    flex-direction: column;
    align-items: center;
    justify-content: center;
    height: 100vh;
    margin: 0;
    background-color: #f0f0f0;
    }
    .game-board {
    display: grid;
    grid-template-columns: repeat(3, 1fr);
    grid-gap: 10px;
    margin-bottom: 20px;
    }
    .cell {
    width: 100px;
    height: 100px;
    background-color: #fff;
    border: 1px solid #ccc;
    display: flex;
    align-items: center;
    justify-content: center;
    font-size: 48px;
    font-weight: bold;
    cursor: pointer;
    transition: background-color 0.3s ease;
    }
    .cell:hover {
    background-color: #f0f0f0;
    }
    #game-status {
    font-size: 24px;
    margin-bottom: 20px;
    }
    #reset-button {
    padding: 10px 20px;
    font-size: 16px;
    background-color: #4CAF50;
    color: #fff;
    border: none;
    border-radius: 4px;
    cursor: pointer;
    transition: background-color 0.3s ease;
    }
    #reset-button:hover {
    background-color: #45a049;
    }
    @media (max-width: 480px) {
    .cell {
    width: 80px;
    height: 80px;
    font-size: 36px;
    }
    #game-status {
    font-size: 20px;
    }
    #reset-button {
    font-size: 14px;
    }
    }
    # README.md
    # Tic-Tac-Toe
    A simple Tic Tac Toe game built using HTML, CSS, and JavaScript.
    ## Features
    - Two-player game mode
    - Ability to reset the game
    - Displays the current player's turn
    - Displays the winner or a tie message
    ## How to Play
    1. Open the `index.html` file in your web browser.
    2. The game will start with Player 1 (X) making the first move.
    3. Players take turns placing their marks (X or O) on the 3x3 grid.
    4. The first player to get three of their marks in a row (horizontally, vertically, or diagonally) wins the game.
    5. If all cells are filled and no player has won, the game is a tie.
    6. To reset the game, click the "Reset" button.
    ## Screenshots
    ![Tic Tac Toe Game](screenshot.png)
    ## Credits
    This Tic Tac Toe game was created by [Your Name].
    ## License
    This project is licensed under the [MIT License](LICENSE).
    End File# script.js
    // Get the game board elements
    const cells = document.querySelectorAll('.cell');
    const gameStatus = document.getElementById('game-status');
    const resetButton = document.getElementById('reset-button');
    // Game state variables
    let currentPlayer = 'X';
    let gameBoard = ['', '', '', '', '', '', '', '', ''];
    let gameOver = false;
    // Function to handle a cell click
    function handleCellClick(event) {
    const cellIndex = Array.from(cells).indexOf(event.target);
    // Check if the cell is empty and the game is not over
    if (gameBoard[cellIndex] === '' && !gameOver) {
    // Place the current player's mark on the cell
    gameBoard[cellIndex] = currentPlayer;
    event.target.textContent = currentPlayer;
    // Check if the current player has won
    if (checkWin(currentPlayer)) {
    gameStatus.textContent = `Player ${currentPlayer} wins!`;
    gameOver = true;
    } else if (checkDraw()) {
    gameStatus.textContent = 'It\'s a tie!';
    gameOver = true;
    } else {
    // Switch to the other player
    currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
    gameStatus.textContent = `Player ${currentPlayer}'s turn`;
    }
    }
    }
    // Function to check if a player has won
    function checkWin(player) {
    // Define the winning combinations
    const winningCombinations = [
    [0, 1, 2], [3, 4, 5], [6, 7, 8], // Horizontal
    [0, 3, 6], [1, 4, 7], [2, 5, 8], // Vertical
    [0, 4, 8], [2, 4, 6] // Diagonal
    ];
    // Check if any of the winning combinations match the current player's marks
    return winningCombinations.some(combination =>
    combination.every(index => gameBoard[index] === player)
    );
    }
    // Function to check if the game is a draw
    function checkDraw() {
    return gameBoard.every(cell => cell !== '');
    }
    // Function to reset the game
    function resetGame() {
    gameBoard = ['', '', '', '', '', '', '', '', ''];
    currentPlayer = 'X';
    gameOver = false;
    cells.forEach(cell => cell.textContent =

    Do you need a lift kit for 35-inch tires?


    35" Tires. This tire size is where a lift is no longer optional. You'll need at least 2.5" to give you the proper clearance.



    How much bigger tires can I use?


    Important Notes
    Choosing a tire higher than the 3% tolerance may result in brake failure or other serious damage to you or your vehicle.



    Can I use 225 tires instead of 235?


    Can I Use 225 and 235 Tires Interchangeably? In some cases, yes. However, it's important to check your vehicle's manual or consult a professional before making any changes. Swapping out tires without checking for compatibility can mess with your speedometer, affect your handling, and even cause long-term damage.



    What part of tire size can I change?


    It's possible to change the size of your tires without actually changing the diameter. One example is if you want larger rims - you can buy tires that compensate for the larger rims by reducing the "height" of the outer tire.



    What is the biggest size tire you can fit without a lift?


    33”
    The two most important factors influencing your final choice are your truck's model and the rims' size. On average, if your truck isn't lifted, you can fit tires up to 33”.



    Can I use 235 tires instead of 225?


    Can I Use 225 and 235 Tires Interchangeably? In some cases, yes. However, it's important to check your vehicle's manual or consult a professional before making any changes. Swapping out tires without checking for compatibility can mess with your speedometer, affect your handling, and even cause long-term damage.



    What alternate tire size can I use?


    As a general rule, you want replacement tires that are within 3 percent of the diameter (height) measurement of your existing tires' diameter — assuming your current tires are what your owner's manual recommends.



    Can I put slightly different size tires on my car?


    Tires are a part of the wheel setup. For instance, your vehicle has a set size of rims, but you can buy different sizes of tires to fit those rims, as long as the middle of the tires is the correct size. That being said, a vehicle with bigger rims will often be able to fit larger tires than other vehicles.



    Is it OK to increase tire size?


    Larger tires can have a negative influence on stopping power and possible decrease of comfort on pavement as more unsprung weight can translate to a rougher ride. Vehicles can, in fact, benefit from an increase in tire width. Using a wider size while maintaining the same overall diameter is known as “plus-zero” sizing.



    Do I need a lift for 33 inch tires?


    While a lift kit is a great addition to any truck, you do not need a lift kit to fit bigger tires onto your truck. You can fit up to 33” tires with no lift kit needed and very little additional adjustments. For reference, the standard stock truck wheel is between 16” and 18”, meaning 33” tires is a substantial upgrade.


    Kevin's Auto

    Kevin Bennett

    Company Owner

    Kevin Bennet is the founder and owner of Kevin's Autos, a leading automotive service provider in Australia. With a deep commitment to customer satisfaction and years of industry expertise, Kevin uses his blog to answer the most common questions posed by his customers. From maintenance tips to troubleshooting advice, Kevin's articles are designed to empower drivers with the knowledge they need to keep their vehicles running smoothly and safely.